Pages

Fictionista, Foodie, Feline-lover

Showing posts with label Guy Gavriel Kay. Show all posts
Showing posts with label Guy Gavriel Kay. Show all posts

Saturday, December 10, 2016

The Goblin Crown by Robert Hewitt Wolfe, a review



Like Guy Gavriel Kay’s FIONAVAR TAPESTRY and Suzanne Collins’ wonderful UNDERLAND CHRONICLES or C.S. Lewis’ CHRONICLES OF NARNIA, Robert Hewitt Wolfe’s THE GOBLIN CROWN, is a story of ordinary people suddenly thrust into an extraordinary, magical world. We know up front that this world is a dangerous place and that the stakes—whatever they are—will be real and that actions will have consequences for Billy, Lexi, and Kurt, as well as all they meet.

Billy, our hero, is an outsider, a kid who has NEVER felt he fit in anywhere and who certainly doesn’t expect that his high school experience is going to be any different. Billy is, a familiar enough character, but Wolfe nails him, bringing him to vivid life on the page. But pretty Filipina Lexi—who really isn’t very good at minding her own business—and bullying jock Kurt are also three-dimensional and believable people. These characters are grounded—no, rooted—in reality and we believe they act in a way that has context. (There’s a lovely, magical moment when Billy meets all the freckle-faced, redheaded men who came before him and takes courage from the encounter.

Monday, August 6, 2012

Review: Serpents of Arakesh by V.M. Jones


Serpents of Arakesh by V. M. Jones


Appearances can be deceptive.  The four people around the table look like a businesswoman (Veronica Sherwood); a tramp (Quentin Quested); a bodybuilder (Shaw; and a bank manager (Withers).  You would neverguess that Quentin is actually one of the wealthiest men in the world, the world’s most wizardly computer genius and the man behind the best-selling Quest computer games. 

The most recent game—Quest for the Golden Goblet—is being marketed with a special promotion sweepstakes.  People who register the game get to enter a contest to win a complete computer system, a complete set of the Quest games and … a two-day gaming workshop with Q himself. Faster than you can say “golden ticket,” thousands of entries pour in, and salfes have jumped two hundred percent.

Q has a very personal agenda behind the contest, though. He wants to find five children who can enter the magical world of his creation and find a healing potion that will save the life of his daughter Hannah.

It’s clear the author has seen Willy Wonka and the Chocolate Factory  a few times, but that’s okay.  Jones has taken the basic “golden ticket” premise and given it an interesting Harry Potte-ish gloss.  (Like Harry, protagonist Adam is an orphan who has to deal with bullies.)